Marking 20 years since Guitar Hero first launched across the Atlantic, providing players everywhere the tools to become rock legends. Not literally, though you'd be hard-pressed telling that anyone who's mastered Free Bird’s four-minute guitar solo before an enthusiastic crowd of friends.
Developed by Harmonix, the game provided users with a plastic guitar peripheral to match on-screen cues moving along the display synchronized to a song. Each riff corresponded to specific notes, creating the feel of a genuine performance.
The studio previously experimented in the music genre prior to teaming up with RedOctane, which was acquired by the gaming giant in 2006. Together, they established the groundwork for an unlikely massively profitable franchise that had a remarkable impact for many musicians featured, introducing classic bands to millions of gaming enthusiasts.
A former executive, ex-chief operating officer from the developer, remembers the initial financial challenges of licensing the recordings – even though initial releases mostly used cover versions.
“We reproduced all the music because the cost was so high,” he says. “Despite having the publishing rights alone, it proved nearly impossible. We failed to secure bands like legendary groups – the publisher had virtually no money, and our team was pretty convinced it would fail. But once Guitar Hero became a hit, album purchases and radio play increased, everyone wanted to be in.”
He adds: “Among the remarkable aspects was how many parents got in touch and thanked us for introducing their kids to the songs they loved. It evolved into a multigenerational thing.”
Timeless Music Gains a New Audience
Northern Irish blues-rock band the Answer included their track in the 2008 release the popular installment. Guitarist the artist recalls how the series brought older hits back into vogue: “Guitar Hero offered a larger, younger audience. Generally such music was seen as music that was past it, however once it got featured on the game young people discovered it, suddenly it became trendy. This validated it, eliminating the outdated tag. It gave our catalog a new life.”
In 2008, the Answer’s first record remained unreleased stateside, so Guitar Hero served as a primary platform for exposure for the band as they went on a North American tour opening for AC/DC. “The roadies had on Never Too Late on the tour bus, and some of them recognized us thanks to the game,” he notes.
Rock’s Heavyweight Spin-offs and Lasting Influence
Rock’s biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in specialized spin-off titles that focused on their music collections and associated lore, imagery and legendary status. For example, the Aerosmith edition, reportedly to have made the band greater revenue compared to their records. It sold more than half a million copies in its first week, while demand for their songs rose significantly at a time as the industry faced decline.
Guitar Hero continues to inspire nimble-fingered fanaticism within the community. Earlier this year, an online personality completed an impressive attempt of DragonForce’s the challenging track – a notoriously difficult power-metal song popularized through the game – using a fan-made version, a no-cost alternative with similar gameplay and extensive customisation options. This track is challenging enough on the hardest setting, let alone performed at increased tempo while hitting every one of its near 4,000 notes. They claimed requiring months of practice to accomplish.
“Guitar Hero offers a, imaginary experience. If you play Call of Duty, it doesn't imply you ought to pick up a real gun and enlist,” says DragonForce guitarist Herman Li.
DragonForce previously wrapped up a profitable run when their hit appeared in the third game, yet he explains it turned them into a household name. “I remember the record label calling to tell me that our selling albums rapidly,” he shares. “Popularity surged when we next toured, and we were playing just before the headliners at the event.”
Indeed, DragonForce’s exposure via the game was so immense that it has threatened to overshadow everything else the band has done. Last year, the track featured in promotional material for Despicable Me 4. “In the past I thought differently, but now I accept it,” he admits. “If you only listen to one DragonForce song, that's fine – everyone’s got a unique path in music and I’m glad we’ve been part in fans' experiences”.
The Lasting Impact of a Plastic Guitar
The best promotion, whether it’s for automobiles, clothes or video games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” Dornbrook says. “That thrill of performing as a rock star in the spotlight. From day one, the co-founders felt that there’s an instinctive human desire to make music, and they wanted to use technology to enable everyone to participate”.
The majority of Guitar Hero games were released in just a five-year period between 2005 and 2010, featuring derivative titles such as DJ Hero, including a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments waned, except for a short-lived revival several years later.
Titles like the fan project and newer releases have kept the scene active, with set to be something from the original publisher in development. A new studio has entered production on their first rhythm-based title. The initial creators are both involved in advisory roles. Are gamers ready to embrace another game in the spirit of the classic?
“We thought such titles could be similar to sports games where you can releases,” he remarks. “There’s so much new music it could remain evergreen, so I’ve always been optimistic. There’s no reason why it can’t continue with new generations.”